How this board is judged
S and A rows shorten the punch-and-sell loop or remove a large wall chunk. B rows are real purchases with unpublished numbers or a narrow chapter job. C and D rows are gem cosmetics and presentation. Prices are whatever the live board shows.
Which Punch Out Of Prison boards are on this hub?
Two jobs, two lists. Open a child page for the long table. This hub is the snapshot.
S tier
Player decision Buy the next punch rank first whenever a wall is the thing stopping the escape.
A tier
Player decision Buy after punches if the opening, not the break speed, is the stall.
Player decision Buy when travel to the crusher is the longest part of the loop.
Player decision Use it in The Sewers once it is available, ahead of an unknown helper.
B tier
Player decision Pick it up for a sewer crew after Water Cannon if the board price is modest.
Player decision Buy one only after punches and backpack space feel comfortable, then keep it if the next run is shorter.
Player decision Buy it in The Sewers before the three mini-bosses, not during the first cell escape.
C tier
Player decision Spend gems here after you can already finish the chapter you are farming.
D tier
Player decision Buy after gloves or a class you actually use.
Player decision Buy with leftover gems after the escape route is already comfortable.
