Chapters

Chapter 2: carry the Yard crate to the gate

Escape Chapter 1 once, then dig up the buried crate in The Yard and carry it to the gate.

Chapter 2: carry the Yard crate to the gate

Escape Chapter 1 once, then dig up the buried crate in The Yard and carry it to the gate.

Chapter 2 is The Yard. Finish one Chapter 1 escape first. Redeeming a code, buying a helper, or standing in the cell does not open it.

Before you queue The Yard

Chapter 1 is the first-person cell. Punch wall cubes, pick up rubble, and sell it at the crusher until one escape is counted. The hidden tunnel is the Chapter 1 breakout the experience text tells you to find. No public map gives a fixed dig coordinate for that tunnel.

If The Yard never appears, run Chapter 1 again until the game records the escape. A rubble farm that never finishes the tunnel leaves Chapter 2 locked.

Crate to the gate

The listing objective is short:

  1. Enter The Yard after the Chapter 1 escape.
  2. Dig up the buried crate. The dig spot is not published.
  3. Carry the crate to the gate. The verb is carry, so do not expect the crate to teleport.
  4. Clear a punch path before the carrier commits, and sell rubble if the backpack fills on the way.

Helpers are optional for that first clear. Pigeons, Biscuit the dog, tower hoses, and the bulldozer are named with The Yard, and none of them has a published effect or price. Buy them only when the upgrade board shows a price you can spare after punches and backpack space feel good.

What stays the same

The Yard still uses the 13 hole shapes and crusher cash. Server size is 30. A Find Match crew is up to five players, which is not the same number. Easy, Normal, and Hard are named on the hidden-tunnel breakout. Wall hit points, timers, and gem payouts per difficulty are not published.

After the gate, the same chapter can be run again. One Chapter 2 escape on any difficulty is the unlock written in the Chapter 3 notes for The Sewers. The 8 November 2026 description then adds Chapter 4, so The Yard is not the last chapter.

If the crate does not count

Digging without a gate delivery can look like a finished run and still fail the listing objective. Confirm the carry reached the gate before you treat the objective as bugged. Coordinates for the dig and the gate are still unpublished.

FAQ

Frequently Asked Questions

How many chapters are there?

The experience description updated on 8 November 2026 says there are four chapters. Chapter 1 is the cell escape, Chapter 2 is The Yard, Chapter 3 is The Sewers, and Chapter 4 is The Sea at Shipwreck Cove. Escape Chapter 1 once to open The Yard. The Chapter 3 notes say one Chapter 2 escape on any difficulty opens The Sewers. The Chapter 4 blurb does not print its unlock rule.

What is Punch Out Of Prison?

Punch Out Of Prison is a free Roblox simulation by zenixiope. You punch prison walls cube by cube in first person, sell the rubble at the crusher, and escape. The 8 November 2026 experience text lists four chapters, Insane difficulty, Find Match for up to five players, duels, gems, crates, trading, THE GYM, and a Hall of Fame.

What is the difference between cash, gems, and the Gym?

Crusher cash from sold rubble buys harder punches, bigger holes, a bigger backpack, and helpers. Gems come from escapes and from reported codes, and the experience text spends them on gloves, hit effects, classes, and emotes. THE GYM is a separate permanent-upgrade lane, and the listing does not say which currency it uses.

How do I know I am in the right game?

This is Roblox place 87263150662976 by zenixiope. Punch Walls to Escape, Punch to Escape!, and NES Punch-Out!! are different games. Do not paste their codes here.

Where is the IDEAS board?

The games API description read on 10 November 2026 says to vote for the best ideas on the IDEAS board. It does not name the menu button, a reward, or a rule that a vote unlocks Chapter 4. Open the board the live HUD shows and read the prompt before you spend gems or cash on it.